Jordan's Log: Week 1
- Jordan Sanderson
- Feb 4, 2017
- 1 min read
Throughout week one we spent most of our time ironing out the details and coming up with designs. I worked mostly on designing the strategy section of our game. However I quickly realized that none of us had ever coded for google cardboard before. From last month in RTA (Real Time Animation) I learned how hard it is to learn new coding practices and perform them within strict deadlines. So with my team we decided I should start learning how to code with google cardboard so I can give them a crash course in it later and also come up with a small demo for the first week. I started programming my strategy game that I had been designing and for just a week I’d say I got a lot accomplished. I have the cell objects spawning in a dynamic and procedurally generated hex format and implemented player movement that will allow management of the cells once it is implemented. This coupled with the design has made for a pretty productive week one considering I had never programmed for google cardboard before.
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