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Mike's Log: Week 14

  • Mike Toronto
  • Jun 11, 2017
  • 2 min read

Last week I was heavily working on the IOS build, trying to get the game to run on IOS. However the game crashes and I am unable to figure out why. Xcode mentions that it has something to do with repaint call, after doing some extensive googleing, the best solution it comes up with is that I have some sort of memory leak. I don’t really know how this can happen, because Unity is doing all the memory management. Some things I decided to look into was the facebook manager, in-between scenes we store our facebook data, another option could be that because we are using custom shaders that could be some potential problem. I didn’t write the custom shader code that was done by Jordan, so it may take some time to figure out what is happening. There are a few things that I need to look into but these are a few things to start out with.

After our meeting with the clients, they wanted me to shift gears away from IOS and focus on some polishing and bug fixing, so for the rest of the week I did some polishing. Played the game through a few times looked for a few bugs and did what I could to fix them. Some of them were difficult to fix because my teammates that wrote that portion of code are no longer here so I kinda have to read through what they wrote and figure out what is going on. Most of it is faulty error checking and some of those things were easily fixed with a few checks. However because I did not write those scripts it does take me a lot longer than what I expected to fix these bugs.

  • Michael Toronto


 
 
 

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