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Mike's Log: Week 12

  • Mike Toronto
  • May 28, 2017
  • 1 min read

This last week we didn’t add any new features, we halted anything new, this whole week was spent play testing and fixing bugs and problems. I was able to go through each of the mini games and play through them and attempt to *break* the game, in a sense to find bugs so that we can fix them. Even with my own mini game it doesn’t matter how much I like to think that my code is perfect, even when I debug myself to make it bug free and perfect, everyone seems to find something wrong even to make it game breaking. After finding these bugs I was able to go through and reproduce some of the bugs and fix them.

We also had to prepare for our postmortem, we had to set up some slides and a presentation video for everyone, I wanted to get an IOS build so we could have some more devices, however I ran into some errors that I wasn’t able to fix, I don’t have the time to fix them this week so I will have to look into it the next week after the postmortem.

  • Michael Toronto


 
 
 

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