Jordan's Log: Week 16
- Josue Cortes
- May 22, 2017
- 1 min read
This week I’ve mostly spent fixing bugs and improving performance in the strategy game. I structured the first tutorial I wrote pretty modular, but because I knew the tutorials would only ever run once I kinda slacked on the organization of the code. So now when I needed to change something as simple as the cell’s UI in the tutorials it was a pain. I restructured my other tutorials to look exactly like my first one, which gave them increased performance (although nothing else is going on when the tutorial is playing so I can’t really do anything with the increased performance), but mostly gave me the ease of editing it if I want to add extra visuals or something. I mostly fixed some weird physics that I was getting in the strategy game, which I did by making objects kinematic so the player moved around them instead of forcing the objects out of its path. I also helped out Sebs get the credits scene up and running. I noticed our projects has been getting pretty huge apks so I started trying to compress the size where I can, like changing pngs to jpgs when it isn’t using any alpha values. I was also going to change fbxs over to objs as our models don’t have any animations anyway, but Maya and Unity do something different with the scale between the two file types and I don’t feel like my time in the last few weeks would be well spent rescaling every model in our game. I could just change the import scale, but even testing that out is a pain.
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