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Josue's Log: Week 5

  • Writer: Josue Cortes
    Josue Cortes
  • Mar 6, 2017
  • 1 min read

During this week I mostly focused on working on the Dodge Antibodies mini game. I implemented a lot of features for the game that essentially made the game more fun and complete. This features include such as: simple UI, life system, score system, better obstacle spawner, post processing effect, score board, increase in difficulty system (player goes faster the longer it lasts in the game), collectible points, and more. That is essentially the sum up of the week, working on the Dodge Antibodies mini game.

Of course we had our usual meeting on Tuesday with our client. Besides showing our client our progress on the game and getting feedback, we mostly focused on getting a more clearer idea on what kind of art style are we going to approach for the game. We explained to our client the different kinds of art style that are out there and we provided a power point with examples of this art styles. In the end, we agreed to let our client take a look and if interested soon enough, we would have a meeting on Thursday. We had that meeting where it was then decided to use a simple/cartoonist kind of art style for the game.


 
 
 

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