Jayson's Log: Week 6
- Jayson Levario
- Mar 13, 2017
- 1 min read
So this week I was able to implement the boss virus at the end of the wave who will provide a challenge for the player. It follows the player in the direction when it first spawns so no matter where you are looking at, it will be there. I also started the second mini game which is Destroy the Cell and is almost the direct opposite of my other game Fight Virus. You are the virus in the cell and you must destroy the cell receptors which are located on the cell membrane while at the same time trying to avoid the anti-bodies. So I have the cell in the scene and I worked on the antibody having a certain distance on its field of view and if it sees the player then it will proceed to follow the player. What I haven’t done was set up feedback when the antibody is following or sees the player so if you’re playing you wouldn’t even know it is behind you. The antibody also has random movement where it can move on all 3 axes forward or backwards. Right now I have a bug where the antibody can move outside of the cell when it shouldn’t be able to so I will fix that in the week to come.
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