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Jayson's Log: Week 7

  • Jayson Levario
  • Mar 20, 2017
  • 1 min read

For this week I have been finishing up both mini games and for the most part the game mechanics are done. I am improving Fight Virus by making the big viruses have movement while trying leave the cell and the boss random movement to make him unpredictable. I also used Jordan's models to help improve the rendering by cutting the polygon count. I also improved the enemy manager by delaying them to spawn so that the user has time to for the next wave. The thing I learned is that you can't use StartCoroutine function because I had it getting called in update when the certain wave was cleared and I wanted the enemies to wait but since the update function happens every frame the enemies wouldn't spawn so instead I used Invoke function which delayed the function first and then called it. As for Destroy the Cell for now I have the screen flash when an anti viral protein sees the player before pursing. I also worked and fixed the collision for the player when they hit the the cell and the anti viral protein but with slight error when they collide it messes up their movement so I will be taking a look into that.


 
 
 

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