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Josue's Log: Week 8

  • Writer: Josue Cortes
    Josue Cortes
  • Mar 27, 2017
  • 1 min read

During this week I focused alot on the trophy room. I created a white cell trophy model and an enzyme trophy model. A spot light with particles was also added to the scene where it lights up the pedestals. I started working on a panel that will show a list of all trophy names in game and a hint as to how to unlock them. At the same time, I also started working on unlocking trophies functionality on two of the trophies that were created. Now if you touch the red cell in DodgeAntibodies game, you unlock the red cell. If you crash with a white cell, you unlock the white cell. For now we don't know if this will be the final way as to unlock this trophies, but I put them there for now for testing how the trophy unlock logic is working out. I added a banner that shows up in the screen if a trophy was unlocked in order to alert the user.

Other things that I have been working on is the models for the DodgeAntibodies game. Our artist has been giving us different models for our games and I have been switching back and forth the models for the rec cell and the white cell and making any animations play that have come with the models. This process has caused some bugs along the way I have had to fix in the process.

Last but not least, I changed the text format for the DodgeAntibodies, Simon Dna, and the trophy room.


 
 
 

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