Jordan's Log: Week 10
- Jordan Sanderson
- Apr 10, 2017
- 1 min read
Most of this week has been working on implementation and scripting of tutorials. I often got bored of so much writing/designing so I took a detour and fixed some other issues. I changed Virus events so they can no longer weaken/unmutate the viruses. I replaced the removed functions to more positive/unique effects on the player. I also changed/balanced the virus mutations to happen faster, but overall be less effective. The powerups now use 3D models, some of which are placeholders, and changed some of their names from the placeholder ones. I still need to change some text to reflect the name changes. I wrote 2 shaders, one is without the outline to increase performance on inside-out objects (no sense in rendering an outline no one is going to see), and the other makes objects overlay everything else. The overlay shader I’m not so happy about. When using it on convex shapes you can see parts of it through itself. But, if we don’t use convex shapes then I don’t have to waste time fixing a shader only being used once. Unfortunately, I missed the first meeting with the music producer and the second one got cancelled, so I never actually got a chance to meet him. Thankfully, his samples sounded awesome and fit perfectly with what we wanted.
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