Jordan's Log: Week 9
- Josue Cortes
- Apr 2, 2017
- 1 min read
I got the transparent shader to work with outlines using a mask. That was one of the hardest things to understand how it worked, but one of the easiest to implement. I got particles moving towards a target position/GameObject. That wasn’t too hard, I just had to use math and the velocity property instead of the position so it looked realistic. I can also change the starting velocity of the particles to give them a nice curve towards the target. I’ve also been changing game scenes to increase performance. I edited the normal shaders to use the color input value * 2 so that we can highlight the objects with a certain color. It used to be a value from 0 - 1, but now it’s 0-2 so instead of making it its full red color you can make it more red than its initial value. I’ve finished moving the new assets to the strategy game and I’m working on making a new tutorial again. It’s getting increasingly hard to convey to the user all of the complex attributes in my game and with the play testing I’ve received so far I have better knowledge of what I have to convey.
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