Mike's Log: Week 6
- Josue Cortes
- Apr 9, 2017
- 1 min read
For the ATP/GTP mini game the interface had a bunch of work done to it. The score at the top of the screen had been changed from a text mesh to text mesh pro, There had to be a few coding changes to make that work but the outcome looks a lot better. On the bottom right of the of gui the same thing the text mesh was replaced with text mesh pro, to make it look cleaner. A display of the specific object that either ATP or GTP now display along with how many shots the player currently has left for the specific round.
I also created a broken segment path for the player to visually see where the projected path will be I had to spend a lot of time researching some physics for object trajectory and where a segment would be at time X, to find out where a segment should be placed.
We started working on cGamp snatcher, Sebastian has been working mostly in the scene however I created a bunch of assets, and modified a bunch of assets that were used in other scenes so they could be used in this mini game as well.
Michael Toronto
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