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Sebastian's Log: Week 11

  • Sebastian Diaz
  • Apr 16, 2017
  • 1 min read

During this week, I finished the winning and losing conditions for the CGamp Snatcher. This was hard to decide because this game was like the ATP/GTP shooter but the objective is now different, in this game I have an arc that lets you know where your bullet is going to end when you click the button, you use the reticle to look at the CGamp around you to store them as bullets, then your objective is to hit the sting on the Endoplasmic Reticulum. Using the reticle from the Google VR SDK is complex when you must modify it to get the arc, but it was a great overall experience. I also worked on a new scoreboard for our game that implements Facebook so that the user can see their picture while looking at their scores.


 
 
 

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