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Josue's Log: Week 13

  • Writer: Josue Cortes
    Josue Cortes
  • Apr 30, 2017
  • 1 min read

During this week I focused on fixing stuff based on feedback that we got from people who have tested our game.

For Dodge Antibodies I added platelets as an obstacle that you have to avoid when you travel in the blood vessel. If you collide with it you don't lose any lives but you bounce off from it and lose 10 points. I also did a visual effect where if you crash with the white cell or the blood vessel you go backwards to the spawn point instead of just appearing there.

In Simon Says I added a delay for the GO sign where it would at first appear as soon as the last pattern is shown. I fixed it so that the last patterns appears and after two seconds it appears. I also added a delay for the very first pattern that appears at the start of the game. The pattern would appear as soon as the game started. This would give the player less time to react to the pattern so a delay was added where the patterns will start showing three seconds after the game has started.

For virus and cell game play I modified the subtitles so that it now has a animal crossing effect where the text is appearing over time instead the whole text appearing in one go. You can now play ATP/GTP shooter in the cell game play now that it has a story mode

Additionally I fixed some bugs here and there and updated the scoreboard for Dodge Antibodies and Simon Says with the latest code that Sebastian wrote.


 
 
 

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