Mike's Log: Week 8
- Mike Toronto
- Apr 30, 2017
- 1 min read
For the ATP/GTP shooter game I was able to add a bunch of clutter objects throughout the scene, I was able to add proteins and mitochondria, when I presented the project to the clients they wanted more proteins and less mitochondria, so I was able to make those adjustments as well. Everything within the scene collide with the ATP GTP bullets so it adds more of a challenge to the game. However this cased a bug where the ATP or GTP doesn’t always respond correctly when the enzyme is rotating to quickly. This still needs to be worked on
The scene can now go into either Arcade mode or Story mode, however there isn’t much difference between the two at the moment, I still have to add more functionality for this feature, right now it just brings up the score board if you’re in arcade mode or it moves on to the next level if you’re in story mode.
I was able to get a fade in screen to work, so now the game fades in when it starts, The code is there for when the game ends so the game can fade out, however it has not been implemented yet.
Michael Toronto
Comments