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Jordan's Log: Week 14

  • Jordan Sanderson
  • May 7, 2017
  • 2 min read

This week was a lot more relaxing than the previous. We had one major expo on Tuesday and the rest of our week we spent implementing our feedback we got from the expo. We also decided to upgrade to Unity 5.6 from Unity 5.4 to get the 30% longer battery life from Unity switching from OpenGL to Vulkan on mobile. We have run into a few problems such as google cardboard not letting you move the camera in this version so you have to move a parent of the camera. Deferred rendering is also currently broken in VR for Unity 5.6 so only one eye gets lighting if it isn’t forward rendering. Directional and ambient light work because of how our shader handles them, so for the moment, we are using only those two. If I get the free time I will change our shader to use forward rendering, but I don’t know how it will affect the performance or if it’s really necessary for a mobile game. I added difficulty selection to the strategy game and reworked the UI to be more horizontal than vertical. I’ve added a tab to see all of the events and which event will be chosen next, although it’s kinda hard to understand at the current moment. It has a list of events, but not a description of each one. I think I’m going to change the other tabs to have more than one page and spread it out horizontally around the user so I can display more information to the user, but I have to worry about overwhelming them with information. I also rewrote the memory game’s selection code to fix a bunch of glitches when selecting the DNA in certain ways. It took a bit to learn Seb’s code, but once I learned it, it was easy to figure out. I can still make it more efficient, but I want to focus on the strategy game for now.


 
 
 

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