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Sebastian's Log: Week 15

  • Sebastian Diaz
  • May 14, 2017
  • 1 min read

During this week, I we spent time upgrading Unity to 5.6 to improve the cellphone battery life for the game and get better collisions to improve gameplay. Other good reason we upgraded is that Google Cardboard is fully supported in Unity 5.6. I think it is always a bad idea to upgrade versions while working on a game because you get conflicts with GIT, but our game ended up so much better after the changes. I had to redo the cGamp Snatcher and it works really good and now it's fun. I also started working on the credits Scene and adding assets to the game.


 
 
 

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