Jordan's Log: Week 15
- Josue Cortes
- May 15, 2017
- 1 min read
This week I worked on performance and usability improvements. I continued to finish the new strategy UI adding more details that the user needs to know, but I fear that it may have too much text for the user. I also found out that Unity adds ambient light automatically to the shader, but only when you are importing a texture. So I had to import a blank texture on textureless shaders just to get it affected by ambient light. The majority of this week I spent improving the performance in one of our story modes. It was mostly glitched after the Unity update and it wasn’t exactly well optimized even before the update, so I took this opportunity to change some of the code and the layout while I was getting it working.
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