Jordan's Log: Week 11
This week was fixing bugs, balancing, and putting in vfx. Early on in the week I wrote a script to control particles spawned when a cell...
Josue's Log Week 11
During this week, I mainly worked on making the Cell Gameplay playable. I initially started adding the major events that will occur...
Sebastian's Log: Week 11
During this week, I finished the winning and losing conditions for the CGamp Snatcher. This was hard to decide because this game was like...
Jordan's Log: Week 10
Most of this week has been working on implementation and scripting of tutorials. I often got bored of so much writing/designing so I took...
Mike's Log: Week 6
For the ATP/GTP mini game the interface had a bunch of work done to it. The score at the top of the screen had been changed from a text...
Josue's Log: Week 10
During this week, I mainly worked on making the Virus Game play playable. I integrated all of the recorded voice lines to the...
Sebastian's Log: Week 10
During this week, I work on the new minigame that we never worked on, the CGamp Snatcher. This game is a game very similar to the ATP/GTP...
Jayson' Log: Week 10
After having some game test we found out that we needed to make tutorials for all of our mini games even though they aren't as complex as...


Project Progress: Week 10
Part 1. Part 2. Part 3.
Jordan's Log: Week 9
I got the transparent shader to work with outlines using a mask. That was one of the hardest things to understand how it worked, but one...